

The Amphibious Attack ship can carry 5 units. 2 new Transport ships have the capability to transport units across water: The canoe, which can carry only one unit and the modern transport, renamed to the Amphibious Attack ship. Tired of Pirate raids against your merchant ships? Send out a Pirate hunter to stop the raids.Ĥ. Each has a bonus against the respective Pirate ship for the current era. You have one for each of the major eras: The modified Trireme, The Sloop of War, The modified Frigate, the QShip and the Coast Guard Cutter. 5 Pirate Hunter Ships can be used for "seek out and destroy" missions against Pirate ships. Need more gold? Send out your pirate ships to capture or loot the enemy's merchant shipping.ģ. If you capture a merchant ship, you can use it for your own trade mission.

These units have a hidden nationality that allows them to attack merchant ships, without declaring war. You have one for each of the major eras: The Dragon ship, the Barbary Corsair, the modified Privateer, the U-Boat, and the fast attack Assualt ship. 5 Pirate ships have the exclusive ability to capture or loot merchant ships. Need more Gold? Send out a trade merchant ship to conduct trade with foriegn Civs.Ģ. Entering a foriegn city is the only way to enable the Trade Merchant Button and execute the trade. However, there are dangers out there that can threaten the success of your naval trade missions - Pirates! To conduct a naval merchant trade mission with another CIV, you must have an open borders agreement to enter their city. Yes! You get a lot of gold for a successful mission. 5 Merchant Ships have the capability to complete a naval trade mission in a foriegn city! You have one for each of the major eras: The Cog, the Carrack, the clipper, the Liberty and the Cargo ship. So, you will have much to consider in your strategic quest to rule the high seas.ġ.
#NAVAL ACTION MAP HELPER MOD MOD#
A lot of time was devoted to making the Navy mod historicaly accurate and realistic in terms of promotion flow and strategic capability. This mod was developed in part by request of Highwayhoss and is the next logical step after the Aviation mod. No SDK is required, but there are a couple of small Python functions included to provide the pirates with capture and loot capabilities. There are 3 new techs added to the tech tree: Piracy, Submarine Warfare and the Coast Guard. Without you, many mods, like this one, would not be possible.

I'd like to thank each of the respective graphic developers for their outstanding contributions to the Civ4 community. Most of the graphics are available in the downloads database, the rest I have either modified or created. This mod adds over 20 new water units to meet the needs of Naval combat in Civ4. In Naval combat, the winner has a decisive victory, while the looser ends up as fish bait, as he watches his ship sink to the bottom of the sea.
