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It dynamically schedules concurrent operations on 8 or 16 data points in a single CPU instruction depending on available CPU capabilities. These vectorized OSL capabilities are available in RenderMan today, and the source code is available upon request while the collaborators work to contribute it to the open source OSL project. This new OSL implementation shipping in RenderMan 22.5 includes parallel execution of the entire shading network on Intel’s SIMD hardware. Senior developers at Intel, Pixar, and Sony Pictures Imageworks collaborated on this important project. Previous experimental work on this capability has been significantly updated for production use at Pixar and is now enabled by default. RenderMan now provides fully enabled SIMD hardware acceleration of CPU intensive OSL operations. Pixar and Intel collaborated to bring hardware acceleration of OSL to RenderMan version 22.5.

  • These latter two will likely arrive in close proximity, but the final delivery date is still to be determined.
  • Supporting for rendering USD directly with RenderMan, i.e.
  • The ability to load USD archives in RenderMan similar to traditional RIB Archives.
  • RenderMan USD Support – Long Term (Targeting late 2019): Out of the box this includes usdView, but in reality will be any tool built on top of Hydra. It will be a part of the github source code so anyone will be able to compile it + use it wherever they are using Hydra.

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    Starting with USD 19.07 (a June release) we will provide the RenderMan Hydra Delegate that will work with RenderMan 22.5. RenderMan USD Support – Near Term (June): RenderMan and USD are the backbone of Pixar’s production pipeline and RenderMan Development is working closely with Pixar’s USD team to make USD a first class citizen within RenderMan. Universal Scene Description (USD) is Pixar’s open source file format & API for describing CG scenes & data in a ‘composed’ manner to facilitate concurrent workflows across multiple applications & artists. – Chris Rydalch, Production Technology Technical Director, Blue Sky Studios Pixar’s USD The integration is tight, it makes it easier than ever for our Houdini artists to work in Renderman! We’re all very excited to see the Houdini/RenderMan workflow get better and better!” *Houdini Indie support to be available with an upcoming future 17.5.229 release.

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    Plugin is available for download from Pixar on supported Mac, Linux, and Windows OS.Preset Browser – Collaborate with Maya and Katana by importing and exporting shaders, light rigs, and HDRI maps.Texture Manager – Automatic texture conversion to Pixar’s texture format.Support for rendering to Houdini’s native mplay framebuffer and renderview.Support for Material Builder shader networks using RenderMan’s shading nodes.Interactive manipulation of light filters.Interactive editing of lights and cameras.Interactive placement and deformation of geometry.

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  • Full support for geometry: curves, points, volumes, meshes, and packed primitives.
  • RenderMan’s greatly improved integration with Houdini includes interactive modeling, shading, and lighting. Pixar’s brand new RenderMan for Houdini plugin has been completely rewritten to support the latest interactive workflows in RenderMan 22.
  • Collaboration with Intel to accelerate OSL RenderMan For Houdini.
  • Adaptive Sampling Fixes (up to 10% to 15% faster).
  • Today Pixar released RenderMan version 22.5, featuring a completely rewritten RenderMan for Houdini plugin along with important new features and performance gains.

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    Featuring advancements in interactivity and industry collaborations












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